DTS:X is an object-based immersive audio format designed to create flexible three-dimensional sound in theaters and home entertainment systems.
Example of DTS:X
A movie soundtrack can place dialogue at the screen, effects around the seating area, and overhead sound above the listener through a calibrated immersive audio layout. In that kind of Davis surround sound project, the term DTS:X would describe an object-based immersive audio format designed to create flexible three-dimensional sound in theaters and home entertainment systems. Davis would use that understanding to account for speaker layout, channel count, receiver or processor settings, calibration, and seating coverage, then test the result in the actual room, document the related components, and show the client how to use the feature without needing to manage the technical details behind it.
Related Terms
Frequently Asked Question
What does DTS:X mean?
DTS:X means an object-based immersive audio format designed to create flexible three-dimensional sound in theaters and home entertainment systems. In a Davis Audio & Video project, it matters because the goal is not just adding technology; it is making the system understandable, reliable, and easy to operate.
